MiniUtils Documentation
MiniUtils is a collection of Unity Editor extensions.
All utils are accessible from the Unity Editor menu under
Window -> MiniUtils
Installation
MiniUtils is a collection of Unity Editor Extensions. All script files will be installed to
/Plugins/bot3/MiniUtils/Editor
History Navigator
Window -> MiniUtils -> History Navigator
Tracks the currently selected item in the Unity Editor.
The dropdown lists up to the last 20 items selected in the Editor.
Clicking the left or right arrow buttons moves back and forward over this history.
Tab Context Menu:
Right click on the History Navigator tab provides the following options:
Clear History - Clears all items from the history
Select Script - Selects the History Navigator script in the Project window
Keyboard Shortcuts:
Go Back Alt+Left Arrow
Go Forward Alt+Right Arrow
Prefab Viewer
Window -> MiniUtils -> Prefab Viewer
The Prefab Viewer allows deep inspection of any prefab without having to move it into the scene.
Tab Context Menu:
Right click on the Prefab Viewer tab provides the following options:
New Prefab Viewer - Creates a new Prefab Viewer window
Select Script - Selects the Prefab Viewer script in the Project window
Toggle Buttons:
Lock - Locks the Prefab Viewer to only the currently selected prefab
Expand Components - For each GameObject, lists each Component in the tree.
Selecting a component will only show that component in the Inspector window.
Physics Collision Layers
Window -> MiniUtils -> Physics Collision Layers
The Physics Collision Layers window provides an alternate way to modify physics layer collisions. Rather than the Unity Matrix view, Physics Layers Manager focuses on just one layer at a time.
It also provides text boxes for optional Editor comments for each Physics layer and for each layer collision. These comments are stored in an asset filewithin the project which can be shared between developers as any other project asset file.
Tab Context Menu:
Open Physics Manager - Opens Unity's PhysicsManager in the Inspector
Open Tags and Layers - Opens Unity's Tags & Layers in the Inspector
Select Script - Selects the Prefab Viewer script in the Project window
Select Meta Data Asset - Selects the asset file comments are saved in